I'll Surpass The MC

Chapter 583 Homing Satellite and Inhibition Bomb



Chapter 583 Homing Satellite and Inhibition Bomb

Beginner Gold Grade Pranic Beast—Zinger Guard!

Primary Nature—Homing Satellite!

This power was derived from the Enrinos and Enrans. The Primary Nature of Homing Satellite allowed the Zinger Guard to condense a Biome Bomb and attach it to any target with the same functions as an Enrino's Satellite.

In terms of power, this Biome Bomb was almost similar to the Royal Zinger's Biome Bomb, except for being unable to unleash strings of Prana to absorb Prana and Lifeforce from the target. Instead, physical touch was necessary.

So, it couldn't skittle around like an insect and collect resources on its own. Instead, its power was focused more on its Satellite capabilities.

The Satellite of an Enrino had a lot of limitations. The blatant limitation is the limited amount of Prana that can be infused into it. This meant that once the Satellite took action, it could not remain in function for long before consuming all its Prana.

Once it does so, it becomes no different from an inanimate piece of object. Only when the Enrino infuses Prana into it does it regain its function as a Satellite once again. Moreover, even if the Satellite never takes action, it wasn't Prana efficient.

Even when at rest, its Prana reserves deplete steadily. This limitation didn't exist in the Homing Satellite. When inactive, it could become no different from a piece of rock. When maintaining its functions as a Satellite to keep a watch on enemies, the amount of Prana it consumes was negligible.

It was still consuming a sufficient amount of Prana, since it was using them to keep a watch of its surroundings, just as an Enrino's Satellite. But at the end of the day, it was a Biome Bomb, one created by a Gold Grade Pranic Beast.

So, just like the Gold Grade Biome Bomb that Inala could create, all the Prana and Lifespan absorbed by the Homing Satellite would condense within it in the form of a terrain. And when Prana was necessary, this terrain would dissolve to produce it.

Depending on the material condensed, the amount of Prana contained within a Gold Grade Biome Bomb was limitless.

At all Grades, it took 1000 units of Prana to create a Biome Bomb. At the Silver Grade, the Biome Bomb was capable of absorbing a maximum of 3600 Prana, the same as his Prana capacity. There was no limit from the Gold Grade onwards.

If Inala wanted to store an extreme amount of Prana in his Gold Grade Biome Bomb, he only needed to condense Bolts of Transcendence within. To create even a spark would require thousands of units of Prana.

So, storing Prana as Bolts of Transcendence was the densest possible way to store the greatest amount of Prana in a Biome Bomb.

This was similarly applied to the Homing Satellite. As a result, once it was fully filled up, it could operate for dozens of decades, if not more.

When fully suppressed, it could exist forever. After all, without functioning as a Satellite, it wouldn't be expending any Prana. A Biome Bomb was a stable entity, holding a world inside.

The Zinger Guard could make his Homing Satellites reactive to Zinger Shrieks. Basically, a certain shriek could be considered a key to activating it. Until then, the Homing Satellite would remain inanimate, not using even a single unit of Prana.

Zinger Guards were created to protect the Quip Clan. The primary Nature of Homing Satellite allowed them to create a series of guardians that could exist forever. Until the Prana within them is consumed, they will continue to do their duty.

As the Biome Bomb was naturally capable of sentient decision-making, as long as it had the creator's Prana, these guardians would continue to protect the Quip Clan.

There were even more ways to use them other than to create an army, which the Zinger Guards could explore and develop. Inala only laid the foundations, ensuring they could be freely developed.

"I'll name you Kenzar," Inala stared at the kneeling Zinger Guard to proclaim, "You'll be responsible for the defence of the Quip Clan. As the first of your kind and the leader of future Zinger Guards, I'll give you the suffix of Echo."

There would be four Gold Grade Zinger Variants. Depending on the Quip Clan's accumulations, they'd have several Gold Grade Pranic Beasts. For each variant, the strongest of their kind, acting as their leader would have the suffix of Echo to their name.

Until there arrives a Zinger Guard stronger than Kenzar, the suffix of Echo would be his. Until he retained this suffix, it implied he was the strongest Zinger Guard to exist in the Quip Clan.

Upon giving the Zinger Guard a name, Inala used the power of Tangible Piezo Slips to grant a stream of knowledge to Kenzar Echo that allowed the latter to get to his duties promptly. It allowed him to work on creating the Skills necessary for his work based on the given knowledge.

Seeing Kenzar Echo taking a seat to the side and comprehending the information given to him, Inala focused on his second target.

Intermediate Gold Grade Pranic Beast—Zinger Princess!

Primary Nature—Inhibition Bomb!

This was a power derived from the infamous Millinger's Secondary Nature and made relevant to the genetics of the Zinger Race. Zingers were able to steal Prana and Lifeforce from the target. Typically, whether it was through a Prana Bomb or other sophisticated variants, they stole Prana externally.

Inhibition Bomb worked internally by trapping the target in the centre. It would pull Prana and Lifespan from the target radially, in a process no different from sapping away body heat.

As the target loses Prana and Lifespan, they'd be unable to move as quickly as usual, since they were constantly losing strength. Of course, when they don't do anything, the amount of Prana and Lifespan siphoned from their bodies isn't much.

After all, Prana needs to be pulled out from the body without contact. So, it was typically achieved by making Prana accumulate more in their sweat and pull out this vapour steadily through the pores on the skin.

But when the target uses their Primary Nature to condense any ability outside their body, that's when the Inhibition Bomb displays its true strength. Prana would rapidly be absorbed from the ability to the extent that it would appear to have been deconstructed before the target's eyes.

If the target happens to use a Spirit Weapon, they would experience an unbearable migraine. After all, the Spirit Weapon would be a door through which the Inhibition Bomb continues to suck out Prana.

Psychokinesis was achieved through a stream of Prana entering the Spirit Weapon from the cultivator's body. This would act as a channel for the Inhibition Bomb to suck out Prana from the target similar to pulling a thread from a yarn.

The Zinger Princess achieved the Millinger's power of Inhibition Dome through the Prana absorption capabilities of the Zinger Race. As it was a powerful ability, Inala used the tools available to the Zingers in such a way that the end result was similar to the Millinger's Secondary Nature.

But fundamentally, they were different. A Millinger's Inhibition Dome suppressed all external Prana emitted from the target body, like water from a dam crashing down on them from above, suppressing them to the limit. This suppression weakened them and prevented them from unleashing any external attacks.

The Zinger Princess's Inhibition Bomb instead stole the target's Prana and Lifespan, weakening them fundamentally. And the Prana composing any of their attacks was rapidly stolen. Without Prana to upkeep it, the ability dissipated.

Another difference was that the Millinger could only erect the Inhibition Dome around itself, making it occupy its Spirit Weapon range.

The Inhibition Bomb occupied the same volume as the Zinger Princess's Spirit Weapon range but could be hurled at the target, just like a Prana Bomb. Inhibition Bombs had sentient characteristics similar to Biome Bombs.

As long as it has the Zinger Princess's Prana in it, the Inhibition Bomb will continue to suck the Prana and Lifespan of all the targets in its confines and suppress their actions to the limit.

Similar to the Biome Bomb, both the Primary Nature of Homing Satellite and Inhibition Bomb required 1000 units of Prana to activate. Prana needs to be accumulated to activate them. Hence, they weren't abilities that could be unleashed instantly.

A few seconds were necessary at the very least, which could be considered a weakness, since they were Prana intensive Natures. But until their Primary Natures charged up, both the Zinger Guards and Zinger Princesses could rely upon Tangible Piezo Slips to buy time and keep the enemy at bay.

Besides, they had a Zinger body, so they could hurl rocks at the enemy, which would be devastating enough.

"I'll name you Zaihaya," Inala said and used a Tangible Piezo Slip to grant the Zinger Princess all the information necessary for her development, "You'll be the Quip Clan's spear. With your power, you can devastate the enemies from afar and suppress them to the extent they won't dare even pick up their Spirit Weapons."

As the sole Zinger Princess, she naturally received the suffix of Echo to be named Zaihaya Echo. In the future, she'll lead more Zinger Princesses, followed by an army of Zinger Aristocrats and Quip Zingers to war against their enemy forces.

Once she mutates and obtains the Secondary Nature of Accel Hurl, her attacks would become more devastating. From afar, she could hurl Inhibition Bombs and paralyse the enemy. Best of all, Inhibition Bombs won't disappear until they are either destroyed or run out of Prana.

The same tangible layer forming the boundary of a Biome Bomb formed it too. So, it'll remain sturdy when necessary and could allow objects to phase through it whenever needed.

She could first collect as many Inhibition Bombs as necessary, taking as much time as needed while recovering her Prana. Once she was ready, Zaihaya Echo could then take action and rain down Inhibition Bombs on the enemy.

Prana Bombs could be accumulated. That factor was carried over to the powers of both the Zinger Guard and Zinger Princess. Hence, the Quip Clan could pack some serious arsenal by taking advantage of their accumulative nature.

Given enough time to develop, they'd be unstoppable. Wean Clan? Inala wasn't worried. After all, he already obtained data from Brangara's children and knew how the powers of the Wean Clan functioned.

And his judgement? The Wean Clan could be dealt with by the Quip Clan, whether in terms of numbers or the powers of their peak cultivators. Therefore, Inala was waiting for the Wean Clan to develop.

Once they had developed enough, the Quip Clan would target them endearingly, 'And the place that I'm heading towards next would allow me to develop the Quip Clan faster.'

'Even if you learn about Sumatra Chronicles from Grehha, your knowledge would mostly be made redundant, since I'm making a base at the final battle location well in advance.' Inala thought as such and grinned faintly.


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